Computer games is a gameplayed employing computer, usually a video game. According to Irvine (2015), aperson engaging experiences and enriching 3D virtual environments, the samevideo games that have been played for decades by children and adults alike mayprovide our brain with meaningful stimulation. “Video gamers who favor complex3D video games performed better,” the researchers concluded. Also, you canchoose an educational computer games that may better improve your criticalthinking skills and emotion. Abilities gained from playing computer games willfurther help you in other various matter like social skills and enhances yourmemory.
Aperson playing video games sends his brain a sense of workout. The abilitiesneeded to win include rationality and high-rank thinking. These skills are obtainedfrom playing and are not taught by other people. A 2013 study published in Cellinvestigated the effect that playing action games, like ‘Rayman RavingRabbids,’ could help dyslexic children aged to 7 t o13 years read faster, withno loss in accuracy. The researchers think that the fast pace in the gameshelped the kids increase their attention span, although this hypothesis is yetto be tested.Intoday’s world, our society is bombarded with technology.
Just a short span oftime we have been inclined to social media, YouTube, Twitter, Instagram, andFacebook but there are no other renowned technology areas than video games. Basedon the researcher, ANOVA was developed to show comparison of the effect ofplayer status on GPA in player and non-player conditions. There was an effectof player status on GPA at the p < 0.1 level for the two conditions F(1,169) = 7.08, p = .009. The comparisons used during descriptive statistics displaysthat the mean grade point average score for the player state (M = 3.2, SD =.
51) was different from the non-player condition (M = 3.4, SD = .47). Theseoutcomes displayed that participants who showed that they did play video games hadlower GPAs than participants who did not play video games. Therewere no interconnected relationship involving the effects of the amount of timespent playing games on GPA. Taking everything into account, the onlysignificant correlation was the GPA and player status. Regarding about old concerns about video gamesdeteriorating your brain, there is a new study that presents the latestevidence showing that gaming is connected to betterment in academicperformance. It is also a great source of learning and to improve concentrationin brain.
Furthermore, if you spend a lot of time with it then it may become anaddiction and leads to bad health. Accordingto Albert Posso, students who often play online games tend to have a score 15points average in math and 17 points in science. Playing an online game is likesolving a puzzle wherein you use your mental ability and enhances your brain tothe next level. There is fun when you play online game, and this helps a studentbe motivated in his schoolwork. According to Doran et al.
, Playing computer games cangive effect on interpersonal interactions and on social skills of people. Itreduces the dimension and expansion. Furthermore, provides entertainment andchallenging games that make a student more compose of his skills. Those whoplayed computer on 2 different dimensions had lower scores than those who didnot. Hence, doing stuffs like getting involved in computer games provides skillsin interacting with people.
According to Jonathan Craton, playing video games areassociated to be a poor academic performance. Some research supported the idea. One of the said study was conducted byAnderson and Dill at the year 2000, their research study found a negativeconnection between GPA and time spent playing video games. The connection wascomparatively small. However, few older studies assert that the results ofresearch have been mixed. The effect on playinggames on learning process is not completely negative.
If the content beingutilized is positive, the positive results are expected. If the content beingutilized is negative, then negative results are expected. According to Hitch& Duncan in the year 2005, there is a movement to video games on leaningprocess. EDCAUSE suggest that the faculty need to know games that are useful inclass learning experience. It refers to a strategical game to improve the levelof understanding.Researchon the subject has been mixed, but it video games can have a positive effecttowards learning.
Onlinegaming refers to games that are played over a computer network. It maycontribute negative results, but it also contributes positive results in ouracademic performance. Many teenagers tend to play video games because inplaying they can socialized more and find have new friends to have fun with.They express irritation to people who push them away or scold them to stopplaying while they beg money. This is one of the native impact of playing videogames.
Accordingto a study made by Harvey O. Orendain, playing online games can affect youracademic performance in school. It also gives you a negative impact on yourhealth.