public bool PlaceGameObjectsOnMap(GameObject selectedGO){     var colliders = new List ();    foreach (var objects in snags) {        if (objects.gameObject != selectedGO) {            cols.Add (o.gameObject.GetComponent ());        }    }    foreach (var v in verts) {        UnityEngine.AI.NavMeshHit hit;        foreach (var player in RtsGame Manager) {              }        }        target = null;        var vReal = selectedGO.transform.TransformPoint (v);           if (!onXAxis || !onZAxis || hitCollider) {            return false; }             }    return true;

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