As for levels of education, the university education was the highest with a percentage of 85.11% while post graduate education scored 14.89%.
The first question of the research focused on the negative social influences because of development of videogames. The survey determined three hypotheses to examine. They were children’s time allotted for playing. The second is the unsociability during playing and the third is the prevalence of videogames in the kingdom. The results obtained showed that there’s a relation between the three factors. They aware high is the same deals. For example, for the prevalence of the video games the respondents provided 71% for the prevalence of video games with 66% for unsociability and 63% for playing for more 3 hours.
For the second search questions, there were two important points to check as well. There was the relation between school academic work and video games. In addition, there was he using of mobile in schools for playing and the relation between
As for the third question which is represented in the
solution. There were tree important points. They were parents’ motivation to
find solutions, the procedures and the alternatives. For the motivation for
solutions, unsociability was the strongest motivation with nearly 50%. As for
the procedures, withdrawing all electronic appliances was the strongest with a
percentage of 44.68% while the main alternative was sport with a percentage of